22.12.2019

Fallout 4 Master Chief

Fallout 4 Master Chief Average ratng: 6,0/10 2868 reviews
Mod

You've got to love a mod. Although War might never change, with a mod absolutely can. And luckily for you there are some of the best Fallout 4 mods available on PC, PS4 and Xbox One, which all let you customise your post-apocalyptic experience. Whether you want to make the wasteland look less, well, like a wasteland, to give your companions more ammo, or just make Dogmeat EVEN BETTER, these Fallout 4 mods give you a reason to get involved in Fallout 4 all over again - especially because we know you're all excited about being on its way. There's a reason Fallout 4 is one of the around, but let's make it better. For Xbox One and PS4 we've provided links to the Bethesda mods website, and for PC you'll be sent to NexusMods. Happy modding!.: all the Fallout 4 console commands.

15 essential to know before you play.SimpleSeasonsDespite the bursts of colour occasionally seen in Fallout 4, you can't deny that eventually you'll get fed up with the dreary yellows and browns of the wasteland. SimpleSeasons changes all that by turning the apocalyptic world into a feast for the eyes (but not the senses, which anyone with hayfever will be happy to hear). These four mods - you don't have to download them all if you don't want to, by the way - will either blanket the wasteland in snow, have lush greenery springing up, turn everything into a haze of oranges and yellows, or create verdant trees that are just beginning to turn yellow. Now if only there was a photo mode to capture all that beauty. Get, and on Xbox One. Get, and on PS4.Everyone's Best Friend (Dogmeat + Companion At Same Time)Dogmeat is a peculiar companion. There's no denying that He's A Very Good Boy, Yes He Is, but a number of companion perks don't affect to him: Live and Love doesn't apply to the doggo, and he doesn't disable Lone Wanderer perk benefits.

This mod allows you to have Dogmeat and another companion simultaneously. Safety in numbers, right? Because you can't use external assets on the PS4, this mod isn't available for anyone with Sony's console. Bad Sony.Stronger DogmeatVanilla Fallout 4 has Dogmeat doing 1-2dps when he attacks the various nuisances corrupting the wasteland. As anyone with a fondness for the loyal companion will know, that doesn't really seem fair. In case you haven't guessed it yet, Stronger Dogmeat increases his damage to 58dps, making this canine deadly enough to send any raiders fleeing with their tails between their legs.Any Mod Any WeaponForget the weapon crafting limitations of the base game, the Any Mod Any Weapon mod lets your imagination run wild when you're at the workbench. Ever want to shoot cannon balls out of a hand-held revolver, create an electrified mini gun, or shove a Deathclaw's claw onto a boxing glove?

Fallout 4 Halo Armor Mod Xbox One

All possible with this mod.OCDecoratorFinally, you can do what your mother always told you to and pick up after yourself. The OCDecorator mod enables you to place any object on any other object, so placing weapons and armor on shelves or office fans on desks is no longer a pain in the ass. Now you can have everything in your settlement neatly organized, locked in place, and perfectly displayed instead of having everything getting knocked over by NPCs and ending up in a pile on the floor.Place Anywhere/EverywhereFallout 4's vanilla settlement editor isn't the best. Walls don't always line up, you get items and furniture that just can't be placed where you want, and you end up with some unsightly gaps in your decorative structures (and even worse, defenses). The Place Anywhere/Everywhere mod allows you to clip into other objects so you can fit everything together neatly. No more gaps, no more mess., then.Legendary ModificationsIf you're looking for your weapons to pack a bit more punch, you might want to check out the Legendary Modifications mod. This mod adds a new modification slot to your weapon and armor crafting options, allowing you to include one legendary weapon or armor attribute to your item in exchange for a significant amount of materials.

You can choose from a list of every attribute available in the game, giving you everything you need to make an unstoppable wasteland explorer.Infinite ammo for your companionThe trouble with giving your companion a weapon other than their default choice is that they love to burn through your ammo. The Infinite ammo mod solves that problem. As long as your companion has one round of ammo for their respective weapon in their inventory, they can fire forever - except the Fat Man mini nuke launcher, because, well, that could create a disastrous situation.Armorsmith ExtendedIf you're a bit of a fashionista in Fallout 4, you're going to want to download the Armorsmith Extended mod, which adds a new Armorsmith crafting table that allows you to make clothes and armor, lets you wear gas masks and bandanas under more hats, and lets you upgrade every piece of clothing and armor. Really, it just makes every piece of clothing and armor more valuable, which is definitely a good thing. Unfortunately it's not on PS4, but Unified Clothing Overhaul is a super replacement - you just have to make sure Armor and Weapon Keywords Community Resource is installed first., then getSettlement supplies expandedThe standard Fallout 4 set of structures, furniture, and objects you can build and place into your settlement is pretty limited, but when you add Settlement Supplies Expanded, there is a much larger selection. With the mod installed, you'll find hundreds of new objects to add into your virtual home. The new items include everything from vault doors and barbed wire concrete walls to trees and even aircraft.Full Dialogue InterfaceWhen conversing with other characters in Fallout 4, sometimes your character can just say the darndest things.

Using the default paraphrased dialogue options doesn't always clearly convey how your character will respond with that choice. With the Full Dialogue Interface mod, you take out all of that guesswork. The entire response is written out on the dialogue option, which might help your conversations go the way you intend them to. Because Sony don't let their modders use external assets (thanks, Sony), this mod isn't going to appear on PS4 for the foreseeable future. Damn.Lowered WeaponsThis is more of a personal preference, but it always bothers me when my character is always pointing his or her gun forward.

Lowered Weapons makes your character's weapon handling a bit safer for those around them. Whenever the weapon isn't being aimed or fired, the firearm is lowered to a less aggressive position.

It's all about gun safety, people. If you aren't careful, you'll put someone's eye out. As is the case with the Full Dialogue Interface, Lowered Weapons uses external assets so can't be ported to PS4. Yeah, I'm disappointed too.Craftable AmmoThe Craftable Ammo mod adds even more crafting to the expansive build-fest that is Fallout 4, but we have no problem with that. The mod includes a new crafting table called the Reloading Workbench, allowing you to take materials and fill your ammo stores with plenty of bullets and bombs. No need to wander the radioactive wilderness looting bodies and checking drawers for forgotten ammo.

Just get crafting and make it all yourself.

I'm writing a Guide to, piece by piece. Here are the newest/most popular pages:. New - A guide to making a. New - A guide to making a.

New -All locations and details. For New Players - Read.

New -. New -. New -. New -.See a full list of guides on the. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all.

Check back for more. Comment on the appropriate page if you have a tip to share with other readers.Fallout 4 Automatron DLC Quests Walkthrough: Restoring Order and Mechanist Outcomes & Choices Like any good lair, the Mechanist's is not very obvious. This walkthrough describes the options and outcomes you can choose when dealing with the Mechanist.After having given Jezebel a body, the Sole Survivor is ready to install an M-SAT on a robot in order to access the Mechanist's lair. This part of the DLC actually has multiple outcomes and options for the player, and does have some replayability because of that. Since you're reading this, I suppose you might want to know the various options so I'll explain the differences here so that you can select the one that suits your needs as a player. I have kept story spoilers at the bottom and with minimal details (primarly focused on gameplay changes) so that you can see the various ways that you can make this play out. All three holotape locations are listed in this walkthrough if you'd like a non-violent option and have master-level hacking.The Silver ShroudIf you have a Silver Shroud costume and hat from, you can wear the outfit to get special dialog options with the Mechanist, but likely need to do this before you ever go into the hideout.

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Just pointing this out before the end, so that players do not go through this whole area without knowing that it is indeed possible to do so. You need to have completed the associated quest in order to do this. It is certainly easier anyway, given you will have access to upgraded silver shroud armor. You can get this quest by going to Goodneighbor and speaking to Kent Connolly while having listened to Silver Shroud Radio while near that Settlement. The Mechanist's Lair Laser Tripwires block your way - you can of course barge through them, but there are sneakier ways to do it.Once inside and at the decontamination room (pictured) you can choose to lockpick the right door to get some ammo.

Fallout 4 master chief mod

To the left, you can go through a hole in the back wall behind the fusion generator to access a security area. Three things here: an advanced-level terminal that will let you shut down the lasers (decontamination arch). The doors are already open. You can also disable turrets, though there's no point with the lasers off. Also in this room is an expert-level locked door that can let you bypass the decontamination room if you cannot hack the terminal.

Lastly is a master-level elevator terminal that can be hacked now, but will not do anything due to the security lockdown. See the very bottom of the article if you wonder what this does, as it contains minor spoilers and I generally don't get into story in these walkthroughs. If you can neither hack nor lockpick (and your companion can't), then you must step inside the chamber.

Doors will close, and 4-5 turrets will attack you and alarms will sound. Take out the turrets and the doors will open. The Lead Engineer's Holotape, part of a peaceful ending to the Mechanist Quest chain.Given it's the Mechanist's Lair, you should expect some resistance at all times moving forward. As you proceed, keep an eye out for holotapes for the Facilties Manager, Head Scientist, and Lead Engineer if you want an alternate ending. Past the Robot Storage room (with two Protectrons that are hackable and can be activated to kill for XP/scrap), you should next head into Quality Control.

There you can find the Lead Engineer's holotape, (who is a skeleton holding a Nuka Cola Quantum.) that you need to access the elevator near the beginning along with the other two you'll find later. A Tankbot in the Assembly Line area. It is one of many robots you'll face as you navigate this building.In the next room - assembly line area - you will see lots of robots on overhead conveyors.

Look to see if any are Legendary variants, and if so take them out - you may get a free part. The others can be killed for XP and scrap as well. You'll be ambushed from the far door by a few easy bots, though the last was a tank and did have a self-destruct that was quite dangerous.You can head into the back room for some loot, but the main goal is to head up the ramps to extend it across and get to the next access port which your robot can open for you. Ahead is a locked door you cannot access, so on to the facilities wing around the corner and yet another robot access port.

The Facility Director Holotape.Next, head into Power Substation A but only if you want a little loot and some story from a terminal. Inside, beware the radiation if you are not using Power Armor. It's safer up top, where you can read at the terminal. Carry on toward the main path. You will come into a large room, where you can find facilities management far toward the right corner.

On the desk there beneath the terminal is the Facilities Manager's Holotape. Continue to the back of the room, and use the button on the platform to cross to the Research Wing, where you'll again need Ada to do her thing with an access port. The Forfeiture room is great and chock full of ammo and other loot.Once inside the research wing, you can find a forfeiture terminal password behind the desk. Going in here is optional but highly recommended.

There are several ammo boxes, and tons of goodies to be collected. Without that password, you'd need to be a master locksmith.Carrying on to the labs, you'll find yourself in a cell block full of advanced locks. While you can open all the cells at once with a switch at the end of the hall, be aware that some of the ghouls here are just in slumber. Kill them from behind the bars as you go, for you must flip this switch in order to proceed to the next elevator. Chief Scientist's Holotape is found in this lab.There are multiple labs here, which can be investigated for some scientific/medical loot.

Inside Brain Extraction you can find the desk pictured above, which has the Scientist's Holotape - the third and final one to get an alternate ending for the Mechanist Quest (see options below if you want to proceed with the non-violent route). If we want the Robobrain Assembly/Incenerator to proceed. A really rough fight takes place here, with a Robobrain, two turrets, assaultron and a couple of junk robots.

Given the ease with which you move for a while and the feeling the place is deserted, it can be a dangerous ambush. The Robobrain will drop a Medical Terminal Password item, which is used on the terminal on the left wall (from the entrance). From here, you will be in the Mechanist's main room, in which the boss fight occurs. Mechanist Options & Outcomes The Mechanist in the Fallout 4 Automatron DLC. The final fight is challenging and fun. I recommend you try it sometime even if you go the peaceful route.Fighting is Definite unless you use the final option, which is to return to the beginning and pursue the completely peaceful outcome.

This would be a good option on a very high-difficulty game, especially with a melee build given the intensity of the fight you face here. Most players should have no trouble, you can save just before the door and quick-save in between waves.

I do recommend it, as the order to the eye-bots to self destruct can be dangerous, and the amount of explosives in the room. Additionally, the stronger bots will also self-destruct. You could seek the high ground in order to make the fight a touch easier. Look for enemies to come from all directions in later waves.The Silver Shroud Quest having been completed beforehand can result in different dialog but the same outcomes. Killing the Mechanist will get you the helmet and costume, but so too will the peaceful route.Option 1: Dish Justice and Kill the MechanistYou can be mean to the Mechanist, but you will never discover who they are or how things went the way they did unless you abruptly kill them toward the end of dialog. You can definitely convince them to talk, then turn on them which is dirtier but a bit easier than a straight up fight. The Mechanist will use stealth-boys, though Ada or another bot may help you to pinpoint their location.

With the Mechanist dead, you will get their helmet, outfit, and access to the facility.The only truly unique reward for killing the Mechanist is the Protectron's Gaze legendary weapon, which can be pickpocketed from a living Mechanist with the rank that allows weapon theft. It's hardly unique in that it is a laser pistol with the Rapid affix, meaning it fires/reloads faster. One other small benefit of killing the Mechanist is that the radiant quest you unlock after this, 'Rogue Robot' will be easier as you can get a new quest any time with Ada as your companion. With the Mechanist giving you the quest, you will have to return to the lair to get another (though they do complete automatically). With Ada as a companion, you can immediately speak to Ada after completing one and she will locate another for you! Talk it out with the Mechanist without being aggressive for the best outcome.Option 2: Talk it Out with MechanistTalking things out with the Mechanist, which can only occur naturally after the fighting, does not require any speech checks to be passed though you must avoid challenging them to a fight. This is the best way in my eyes, given you get great XP, scrap from the fight, and an explanation which I will not spoil here.

You should also end up with the costume this way, but not the gun.A peaceful outcome with the Mechanist, without fighting - I wish more Quests in Fallout 4 had options like this.Option 3: With all Holotapes AND Master Hacking - Peaceful OutcomeReturn to the entrance, to the master-level elevator. It is not nearly as long a journey as it seems given the lack of fighting and that you have looted everything. Hack the terminal, then proceed to load the three holotapes one by one: Chief Scientist's, Lead Engineer's, and Facilities Director's.

This will override the security on the elevator and let you descend. You will get the same dialog (after a point) that you get after winning the fight against the Mechanist's bots, along with all the same rewards. Control the FacilityYou should loot everything here, take over the workbench, and find schematics to various types of robots. Webcam monitor crack torrenthound. By the time you're done it seems you have access to all types, but many robots roam the Commonwealth and are out of control. At this point you've finished the main content of Automatron, but the gameplay ramifications remain. Next, see to learn about all that comes after completing the Mechanist Quest and more detail on what you can now do. More Fallout 4 GuidesShare Tips and Strategies Below.

Play as a Raider in this DLC. Learn about the DLC, its secrets, and read walkthroughs. Guides to building bots and quest walkthroughs.

An in-depth guide to Settlements and managing them. the best perks for a melee character. Learn to be stealthy.

Shots to Crit and Crit damage mechanics. General advice for creating your own build. AP and all the things that affect it. all about the V.A.T.S. And AP usage on weapons.

pointers that will help new players. Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.